Posts by Tag

short

Unreal Engine POs: variables and formatting

6 minute read

I’m working on better support for Unreal Engine POs and part of it is describing the format. Among other specs, it includes variables and expressions typical...

Sort Unreal POs to make it less random

2 minute read

Strings in Unreal Engine PO files are sometimes randomized, and it’s a disaster for translation of course. There is no 100% fix for this but sorting it by so...

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unreal

Unreal Engine POs: variables and formatting

6 minute read

I’m working on better support for Unreal Engine POs and part of it is describing the format. Among other specs, it includes variables and expressions typical...

Sort Unreal POs to make it less random

2 minute read

Strings in Unreal Engine PO files are sometimes randomized, and it’s a disaster for translation of course. There is no 100% fix for this but sorting it by so...

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format

Unreal Engine POs: variables and formatting

6 minute read

I’m working on better support for Unreal Engine POs and part of it is describing the format. Among other specs, it includes variables and expressions typical...

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translators

Unreal Engine POs: variables and formatting

6 minute read

I’m working on better support for Unreal Engine POs and part of it is describing the format. Among other specs, it includes variables and expressions typical...

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intro

Hello world!

3 minute read

Hello! I’m Alex and this is my blog. I take care of localization at Coffee Stain Publishing, mixing the roles of a loc lead and a loc engineer. I joined ov...

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xabk

Hello world!

3 minute read

Hello! I’m Alex and this is my blog. I take care of localization at Coffee Stain Publishing, mixing the roles of a loc lead and a loc engineer. I joined ov...

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po

Sort Unreal POs to make it less random

2 minute read

Strings in Unreal Engine PO files are sometimes randomized, and it’s a disaster for translation of course. There is no 100% fix for this but sorting it by so...

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python

Sort Unreal POs to make it less random

2 minute read

Strings in Unreal Engine PO files are sometimes randomized, and it’s a disaster for translation of course. There is no 100% fix for this but sorting it by so...

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developers

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gender

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ICU

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variables

Unreal Engine POs: variables and formatting

6 minute read

I’m working on better support for Unreal Engine POs and part of it is describing the format. Among other specs, it includes variables and expressions typical...

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FString

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FText

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Unicode

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Case

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Find

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Contains

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Turkish

Turkish, auto-capitalization, and tags

2 minute read

Text capitalization in Unreal is culture-aware, based on ICU, so it works great overall. You can be sure that i in Turkish will become İ, and I will be reser...

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capitalization

Turkish, auto-capitalization, and tags

2 minute read

Text capitalization in Unreal is culture-aware, based on ICU, so it works great overall. You can be sure that i in Turkish will become İ, and I will be reser...

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tags

Turkish, auto-capitalization, and tags

2 minute read

Text capitalization in Unreal is culture-aware, based on ICU, so it works great overall. You can be sure that i in Turkish will become İ, and I will be reser...

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rich text

Turkish, auto-capitalization, and tags

2 minute read

Text capitalization in Unreal is culture-aware, based on ICU, so it works great overall. You can be sure that i in Turkish will become İ, and I will be reser...

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